Design a series of labels for a hypothetical winery of my choosing, paying close attention to brand cohesion, visibility (say, on a store shelf or among other bottles), and accessibility. Ultimately, what brings people to purchase certain products relies on brand recognition—so for a new product, it needs to stand out among the others to draw attention that it otherwise would not yet possess.
Creating the renders for the labels was what excited me most about this project. I felt I had a pretty good understanding of Blender as a program, so I challenged myself to start learning Cinema 4D. I watched a few tutorials of course, but the bulk of my time was more so spent experimenting and messing around with their modifiers and such until I felt as if I wasn't stumbling my way through composing the scene anymore. Letting the imaginary feeling and taste of each of the wines inform what I made on-screen welcomed nuances that improved the overall design.
Aside from being an essential step in learning more about the 3D pipeline, this project highlights the importance of prep work and depth in design. The complexity of the label renders carry the piece, as they offer more than just a pretty picture as void filler. The renders are as much a part of the bottle as the label is—everything is complimentary of the product itself. Its essence is captured in the graphic as abstractions of form and concept. The interaction of light and material is as important as the typefaces used.