As an exercise in realism, I took to measuring and observing the form and content of an old lockbox my grandfather had gifted to me years ago. Using my digital calipers, I was able to made a quick rough mockup of the lockbox.
I wanted the seam between the pieces of wood on top and bottom to be distinct, as it was to me on the physical piece, so I opted to combine those meshes to achieve that look. When I was done with the model, I unwrapped it and threw it into Substance Painter for texturing. In emphasizing its age, I went a little overzealous with the imperfections, but it landed me a spot in the magazine. Adapting and improving my project pipeline is an ever-evolving skill and this project is an example that challenging yourself is super beneficial to being engaged within the medium and in honing one's craft. I didn't expect to become one of the first solely 3D renders the magazine has had yet, but when I was told I got in, I wanted to give this exercise some love and went back to Substance Painter to make some satisfyingly detailed 4k textures. I'm really happy with how it turned out and think it is an excellent example of my ability to learn and adapt in a quick manner.
Orpheus magazine available for viewing here: https://issuu.com/orpheusmag/docs/orpheus_sp21_issuu